In the rapidly-evolving AI space, the last few days of this week saw significant AI developments occur perhaps even faster than usual.  For example, seven AI companies agreed to voluntary guidelines covering AI safety and security and ChatGPT rolled out a custom preferences tool to streamline usage. In addition, as a related point, Microsoft issued a transparency note for the Azure OpenAI service.  And on top of that, this week saw announcements of a number of generative AI commercial ventures which are beyond the scope of this particular post.

On July 12, 2023, Nikhil Rathi, the CEO of the UK’s Financial Conduct Authority (“FCA”) delivered a speech on the FCA’s regulatory approach to Big Tech and Artificial Intelligence (“AI”). Below are some of the key points discussed at the event:

  • AI and Market Integrity
  • One of the many legal questions swirling around in the world of generative AI (“GenAI”) is to what extent Section 230 of the Communications Decency Act (CDA) applies to the provision of GenAI.  Can CDA immunity apply to GenAI-generated output and protect GenAI providers from potential third party liability?

    On June 14, 2023, Senators Richard Blumenthal and Josh Hawley introduced the “No Section 230 Immunity for AI Act,” bipartisan legislation that would expressly remove most immunity under the CDA for a provider of an interactive computer service if the conduct underlying the claim or charge “involves the use or provision of generative artificial intelligence by the interactive computer service.” While the bill would eliminate “publisher” immunity under §230(c)(1) for claims involving the use or provision of generative artificial intelligence by an interactive computer service, immunity for so-called “Good Samaritan” blocking under § 230(c)(2)(A), which protects service providers and users from liability for claims arising out of good faith actions to screen or restrict access to “objectionable” material from their services, would not be affected.

    Within the rapidly evolving artificial intelligence (“AI”) legal landscape (as explored in Proskauer’s “The Age of AI” Webinar series), there is an expectation that Congress may come together to draft some form of AI-related legislation. The focus is on how generative AI (“GenAI”) in the last six months or so has already created new legal, societal, and ethical questions.

    Intellectual property (“IP”) protection – and, in particular, copyright – has been a forefront issue. Given the boom in GenAI, some content owners and creators, have lately begun to feel that AI developers have been free riding by training GenAI datasets off a vast swath of web content (some of it copyrighted content) without authorization, license or reasonable royalty. Regardless of whether certain GenAI tools’ use of web-based training data and the tools’ output to users could be deemed infringement or not (such legal questions do not have simple answers), it is evident that the rollout of GenAI has already begun to affect the vocations of creative professionals and the value of IP for content owners, as AI-created works (or hybrid works of human/AI creation) are already competing with human-created works in the marketplace. In fact, one of the issues in the Writers Guild of America strike currently affecting Hollywood concerns provisions that would govern the use of AI on projects.

    On May 17, 2023, the House of Representatives Subcommittee on Courts, Intellectual Property, and the Internet held a hearing on the interoperability of AI and copyright law. There, most of the testifying witnesses agreed that Congress should consider enacting careful regulation in this area that balances innovation and creators’ rights in the context of copyright. The transformative potential of AI across industries was acknowledged by all, but the overall view was that AI should be used as a tool for human creativity rather than a replacement. In his opening remarks, Subcommittee Chair, Representative Darrell Issa, stated that one of the purposes of the hearing was to “address properly the concerns surrounding the unauthorized use of copyrighted material, while also recognizing that the potential for generative AI can only be achieved with massive amounts of data, far more than is available outside of copyright.” The Ranking Member of the Subcommittee, Representative Henry Johnson, expressed an openness for finding middle ground solutions to balance IP rights with innovation but stated one of the quandaries voiced by many copyright holders as to GenAI training methods: “I am hard-pressed to understand how a system that rests almost entirely on the works of others, and can be commercialized or used to develop commercial products, owes nothing, not even notice, to the owners of the works it uses to power its system.”

    ChatGPT has quickly become the talk of business, media and the Internet – reportedly, there were over 100 million monthly active users of the application just in January alone.

    While there are many stories of the creative, humorous, apologetic, and in some cases unsettling interactions with ChatGPT,[1] the potential business applications for ChatGPT and other emerging generative artificial intelligence applications (generally referred to in this post as “GAI”) are plentiful. Many businesses see GAI as a potential game-changer.  But, like other new foundational technology developments, new issues and possible areas of risk are presented.

    ChatGPT is being used by employees and consultants in business today.  Thus, businesses are well advised to evaluate the issues and risks to determine what policies or technical guardrails, if any, should be imposed on GAI’s use in the workplace.

    At the close of 2022, New York Governor Kathy Hochul signed the “Digital Fair Repair Act” (S4101A/A7006-B) (to be codified at N.Y. GBL §399-nn) (the “Act”). The law makes New York the first state in the country to pass a consumer electronics right-to-repair law.[1] Similar bills are pending in other states. The Act is a slimmed down version of the bill that was first passed by the legislature last July.

    Generally speaking, the Act will require original equipment manufacturers (OEMs), or their authorized repair providers, to make parts and tools and diagnostic and repair information required for the maintenance and repair of “digital electronic equipment” available to independent repair providers and consumers, on “fair and reasonable terms” (subject to certain exceptions). The law only applies to products that are both manufactured for the first time as well as sold or used in the state for the first time on or after the law’s effective date of July 1, 2023 (thus exempting electronic products currently owned by consumers).

    The concept of the “metaverse” has garnered much press coverage of late, addressing such topics as the new appetite for metaverse investment opportunities, a recent virtual land boom, or just the promise of it all, where “crypto, gaming and capitalism collide.”  The term “metaverse,” which comes from Neal Stephenson’s 1992 science fiction novel “Snow Crash,” is generally used to refer to the development of virtual reality (VR) and augmented reality (AR) technologies, featuring a mashup of massive multiplayer gaming, virtual worlds, virtual workspaces, and remote education to create a decentralized wonderland and collaborative space. The grand concept is that the metaverse will be the next iteration of the mobile internet and a major part of both digital and real life.

    Don’t feel like going out tonight in the real world? Why not stay “in” and catch a show or meet people/avatars/smart bots in the metaverse?

    As currently conceived, the metaverse, “Web 3.0,” would feature a synchronous environment giving users a seamless experience across different realms, even if such discrete areas of the virtual world are operated by different developers. It would boast its own economy where users and their avatars interact socially and use digital assets based in both virtual and actual reality, a place where commerce would presumably be heavily based in decentralized finance, DeFi. No single company or platform would operate the metaverse, but rather, it would be administered by many entities in a decentralized manner (presumably on some open source metaverse OS) and work across multiple computing platforms. At the outset, the metaverse would look like a virtual world featuring enhanced experiences interfaced via VR headsets, mobile devices, gaming consoles and haptic gear that makes you “feel” virtual things. Later, the contours of the metaverse would be shaped by user preferences, monetary opportunities and incremental innovations by developers building on what came before.

    In short, the vision is that multiple companies, developers and creators will come together to create one metaverse (as opposed to proprietary, closed platforms) and have it evolve into an embodied mobile internet, one that is open and interoperable and would include many facets of life (i.e., work, social interactions, entertainment) in one hybrid space.

    In order for the metaverse to become a reality – that is, successfully link current gaming and communications platforms with other new technologies into a massive new online destination – many obstacles will have to be overcome, even beyond the hardware, software and integration issues. The legal issues stand out, front and center. Indeed, the concept of the metaverse presents a law school final exam’s worth of legal questions to sort out.  Meanwhile, we are still trying to resolve the myriad of legal issues presented by “Web 2.0,” the Internet we know it today. Adding the metaverse to the picture will certainly make things even more complicated.

    On December 9, 2020, the Wall Street Journal reported that Apple and Google will block the data broker X-Mode Social Inc. (“X-Mode”) from collecting location data from iPhone and Android users. Apple and Google have reportedly informed app developers to remove the X-Mode social tracking SDK from all of their apps within a short period of time or risk removal from the platforms’ app stores.  This action apparently was prompted by reports that X-Mode was selling location data to certain defense contractors and government entities.

    The WSJ report suggests that Apple and Google notified Senator Ron Wyden about this action.  Senator Wyden and a group of other Senators have been soliciting government inquiries over the last several months into the sale of location data to government contractors and agencies. It is Senator Wyden’s position that such sales of users’ location data by commercial data brokers to government entities are unlawful without a warrant (citing the Supreme Court case, Carpenter v. United States, 138 S.Ct. 2206 (2018), which held that the acquisition of cell-site location information was a Fourth Amendment search).

    Senator Wyden’s scrutiny over such practices does not seem to be limited to sale of location data to government sources, but more so toward the wider data tracking ecosystem. He was one of the senators that earlier this year sent a letter to FTC Chairman Joseph J. Simons urging the agency to investigate whether analytics firm Yodlee’s financial data collection practices were violating the FTC Act (a request which led to at least one civil investigative demand being issued by the FTC to Yodlee and a putative class action suit over such practices). In the WSJ article, Wyden is quoted as stating: “Apple and Google deserve credit for doing the right thing and exiling X-Mode Social, the most high-profile tracking company, from their app stores. But there’s still far more work to be done to protect Americans’ privacy, including rooting out the many other data brokers that are siphoning data from Americans’ phones.”